![]() ![]() They do not find their rebirth, their unholy transfiguration, in a specific place or plane. Those of either category who find themselves lost in the hinterlands of the cosmos sometimes return as devourers, their forms stretched and twisted into almost unrecognizable 10-foot-tall behemoths. Rather, they begin as either one of two creatures: a terribly evil mortal spellcaster or an actual fiend. Unlike many other forms of undead, devourers do not form spontaneously, nor do they breed or spawn. While spellcasters may create them through the usage of create greater undead spells, exactly what occurs during these rituals is unclear, and it’s possible that devourers are more called into being than physically created-certainly it’s more than just a simple matter of animating a corpse. These withered corpses stand 10 feet tall but weigh a mere 200 pounds.ĭevourers’ origins are shrouded in mystery. Returning with warped bodies, alien sentience, and a hunger for life, devourers threaten all souls with a terrifying, tormented annihilation. ![]() While none of these effects harms the soul, the caster makes a DC 25 caster level check when a spell is deflected-success indicates that the trapped soul is released from its prison and the creature whose body it belonged to can now be restored to life as normal.ĭevourers are the undead remnants of fiends and evil spellcasters who became lost beyond the farthest reaches of the multiverse. If any of the following spells are cast at the devourer and overcome its spell resistance, they instead affect a devoured soul: banishment, chaos hammer, confusion, crushing despair, detect thoughts, dispel evil, dominate person, fear, geas/quest, holy word, hypnotism, imprisonment, magic jar, maze, suggestion, trap the soul, or any form of charm or compulsion. A soul that is completely consumed may only be restored to life by a miracle or wish. The trapped essence gains one permanent negative level for every 5 points of essence drained-these negative levels remain if the creature is brought back to life (but they do not stack with any negative levels imparted by being brought back to life). A devourer must expend essence points when it uses a spell-like ability equal to the spell’s level (for sake of ease, spell levels for its spell-like abilities are included in its stats in superscript).Īt the start of an encounter, a devourer generally has 3d4+3 essence points available. The trapped essence provides a devourer with 5 essence points for each Hit Die possessed by the soul. A devourer can hold only one soul at a time. The creature cannot be brought back to life until the devourer’s destruction (or a spell deflection-see below) releases its soul. The soul of a creature slain by this attack becomes trapped within the devourer’s chest. A DC 22 Fortitude save reduces this damage to 3d6+18. Languages Abyssal, Celestial, Common, Infernal telepathy 100 ft.īy making a touch attack as a standard action, a devourer can deal 12d6+18 points of damage as if using a slay living spell. Skills Bluff +19, Diplomacy +14, Fly +19, Intimidate +19, Knowledge (arcana) +21, Knowledge (planes) +18, Perception +20, Sense Motive +17, Spellcraft +21, Stealth +6 Str 28, Dex 16, Con -, Int 19, Wis 16, Cha 21įeats Blind-Fight, Cleave, Combat Casting, Combat Expertise, Improved Initiative, Improved Sunder, Power Attack Special Attacks devour soul, energy drain (1 level, DC 20)Īt will- animate dead 4th, bestow curse 4th (DC 19), confusion 4th (DC 19), control undead 7th (DC 22), death knell 2nd (DC 17), ghoul touch 2nd (DC 17), inflict serious wounds 3rd (DC 18), lesser planar ally 4th, ray of enfeeblement 1st, spectral hand 2nd, suggestion 3rd (DC 18), true seeing 6th, vampiric touch 3rd (DC 18) Melee 2 claws +18 (1d8+9 plus energy drain) Perception +20ĪC 25, touch 12, flat-footed 22 (+3 Dex, +13 natural, –1 size)ĭefensive Abilities spell deflection, undead traits SR 22
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